In this tutorial I go over subjects such as:
– discussing reference.
– sculpting the rock in zbrush.
– how to quickly apply realistic textures in mari.
– generating a realistic shader using both Arnold and Maya shading nodes.
– and adding the final touches
You will also get a zip file which contains:
– maya and zbrush scene files
– highrez (mari) and lowrez (maya) obj’s
– textures baked out of Mari
– and displacment maps from Zbrush
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