Topics covered so far include:
The Unity Entity Component and Job System
Targeting Missiles
In-game Quest Systems
Reading and Writing to a Database
Animating Facial Expressions
Contents and Overview
Section 1:
The course begins with a section examining the new Unity Entity Component and Job System where you will build a planet simulation with 50,000 planets that orbit and are under the gravitational influence of four suns.
Section 2:
Following this a section examining the creation of target seeking missiles will cover basic line of sight missiles that remain locked onto a target after being fired as well as the addition of a waypoint system that gives missiles interesting curved and funky trajectories.
Section 3:
The next section steps through the ground up creation of an in-game quest system. Starting with a simple third person game environment you will build a quest system which monitors player progress as well as cover the Unity fundamentals of the UI system to support its presentation.
Section 4:
In this section you will learn how to accessing an online database from inside Unity to store game data. Through the use of a free online database service you will follow along as we create a database and write simple PHP, mySQL and C# to link a Unity application with player details stored on an external server.
Section 5:
If you’ve ever wanted to add real-time facial animations to your own characters to bring them alive, this section is for you. In it you will add emotional expressions to a character and learn how to blend between them with code. We will also add extra believability to the character by adding blinking and eye gaze dynamics.
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