We’ll use various modeling techniques to create fast and efficient collision geometry from high resolution models in both Houdini and Maya. We’ll create custom tools in Houdini that can be used in a number of various situations while working through real world scenarios.
Finally, we’ll learn how to leverage these tools right within the Maya interface using Houdini Engine for Maya.
游客,如果您要查看本帖隐藏内容请回复