Zbrush人体雕刻视频教程 超精细人物雕刻大师级实例教学 附源文件

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详细规格
Ara Kermanikian returns to CGWorkshops with “Polysculpting “, and 8 week, fully mentored workshop teaching his method of creating any 3D form you could possibly imagine, in any software you choose
Workshop Intro
Polysculpting Workflow
The Alpha Mesh and 3D Geometry
The organized 3D mesh
Detecting Common Modeling Problems
3D modeling methods – primitives
Box and Edge Modeling
Dynamesh qRemesher Remesh and Booleans
Shadowbox Modeling
ZSpheres and Curve Brushes
Kit Bashing and Insert Mesh Brushes
Insert Mesh Curve Brush
UV Basics
Creating UVs for Human Model – part 1
Creating UVs for Human Model – part 2
Creating UVs for a hard surface model
Ptex
UV Issues
Mirror Mirror
Topology for Sculpting
Topology for Animation
Retopology – part 1 – Dynamesh qRemesher and Projection
Retopology – part 2 – ZSphere Retopology, Topolgy Brush, Nex and Topogun
Topology Considerations for a Human Mesh
Polysculpting a Human Male Alpha Mesh – Blocking in the Body
Polysculpting a Human Male Alpha Mesh – Hands and Feet
Polysculpting a Human Male Alpha Mesh – Adding Loops and Modeling the Head
Polysculpting a Human Male Alpha Mesh – Connecting the Head and Sculpting
Polysculpting a Human female Alpha Mesh
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