In this on-demand course, Kyle Sarvas will show you how to create visually impactful and dynamic stylized weapons for video-games. Using ZBrush, Maya and 3DCoat you learn the ins and outs of game asset production through multiple 3D editing platforms to stunning effect.
The 5 most important lessons:
How to analyze concepts and plan out the creation of an asset
Fundamental hard surface modeling techniques
Various sculpting techniques in ZBrush such as Mesh Extraction and Mesh Clipping
How to bake clean Normal maps and AO maps in XNormal
An effective workflow for creating stylized hand-painted texture maps in 3DCoat
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