Zbrush服饰布料作视频教程 角色服装雕刻实例教学

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In this tutorial Zbrush to Poser "Intermediate Clothing" we will see just how easy it is to quickly create more complicated cloths for your poser figures. With just a couple of simple steps we will create a skirt, top, boots, and a "magic" helmet using just a few of Zbrush's tools. We will build a bit off of the techniques learned in the previous "Simple Clothing" Tutorial, but is not 100% necessary (but fully recommended) to follow along. After watching this 7 and a half hour tutorial you will no longer be afraid of Zbrush in all it's power and will be making your own more complex outfits with ease!
We will:
Export a Figure from Poser
Create Clothing with a few Simple Clicks
Use and Understand "Dynamesh"
Use Zbrush's IMM Brushes
UV map inside Zbrush using their integrated tool
Optimize our Clothing Objects
Paint Textures Maps
Make Normal Maps
Make Displacement Maps
Use Photoshop to Remove pesky Seams that tend to show in Poser
Prepare our Object to be Rigged as Conforming Clothing
Rig and Inject Morphs into our Clothing Easily using a Figure in Poser
Adjust Falloff Zones using the Joint Editor to make our Cloth more "Flexible"
Edit our CR2 files in Multiple ways that Cannot be done Inside Poser (display type, mechanical rigging, moving source objects, visibility, etc...)
Make Morphs using Poser's tools
Make a Pose to "Hide" and "UnHide" Multiple Body Parts
Edit Dependencies to understand "Master Dials"
Briefly talk about some Basic Materials Inside Poser
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