Zbrush Maya硬表面建模视频教程 科幻游戏武器制作教学

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Ready to go beyond the basics in Substance Designer? If so, then this course is for you. Join Emmanuel Henri as he shares advanced techniques for building new materials from scratch in Substance Designer, as well as how to photograph real-life materials, import them, and recreate them in this powerful node-based material authoring tool. Emmanuel also covers procedural sculpting with Substance Designer, along with how to build out specific materials such as rusty metal, a wooden plank, and a forest floor.
Topics include:
Working with multiple materials
Scanning materials with your smartphone
Using a scanbox
Procedural modeling
Adding albedo details
Adding roughness to maps
Creating metal, wood, and forest floor materials
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Zbrush Maya硬表面建模视频教程 科幻游戏武器制作教学 Zbrush Maya硬表面建模视频教程 科幻游戏武器制作教学 Zbrush Maya硬表面建模视频教程 科幻游戏武器制作教学 Zbrush Maya硬表面建模视频教程 科幻游戏武器制作教学 Zbrush Maya硬表面建模视频教程 科幻游戏武器制作教学 Zbrush Maya硬表面建模视频教程 科幻游戏武器制作教学 Zbrush Maya硬表面建模视频教程 科幻游戏武器制作教学
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