科幻游戏角色大师级完整制作实例训练视频教程

用户头像 押上美猫
3753
详细规格
In this tutorial, Ben Erdt shares his workflow for creating a sci-fi creature/character from a 2D sketch to the final production model ready for rigging and animation. He starts by analyzing the 2D sketch to get to know the character and breaks the design down into its basic parts. Inside ZBrush, Ben sketches out the character in 3D starting with the base body, continUIng with the armour parts while he makes sure the model stays functional for animation. After preparing the final sculpt for export out of ZBrush, Ben gives an introduction into the modeling basics of Modo that are needed to rebuild the character for Sub-D. He starts with the re-topo of the head and body, then moves on to parts of the armor showing how a mix of the Modo retopology and regular modeling tools can be used to start rebuilding and finishing the armor plates. Towards the end of the tutorial, Ben models the last bits of the character such as smaller details, the inner mouth and prepares the organic parts for surface detailing in ZBrush. In the end, he recaps the character workflow and shows some test animations of the final character model. For those interested in both organic and hard-surface modeling, this title offers an in-depth look into how to achieve professional results using an efficient and production proven workflow.
游客,如果您要查看本帖隐藏内容请回复

科幻游戏角色大师级完整制作实例训练视频教程 科幻游戏角色大师级完整制作实例训练视频教程 科幻游戏角色大师级完整制作实例训练视频教程 科幻游戏角色大师级完整制作实例训练视频教程 科幻游戏角色大师级完整制作实例训练视频教程
上一主题Zbrush角色雕刻 艺术人体解剖 全面系统训练视频教程 下一主题史诗级多齿怪兽坐骑zbrush制作视频教程
42 回复